Discover more creatures
#065 Aetyl Squid
Aetyl squids swim through sand like their aquatic cousins do through water. They survive off a primarily-meat diet that are captured either by trap or a surprise emergence from the sand, dragging their prey back underground. The aetyl squid also mixes sand with pungent ink to preserve leftover food for a long time.
#116 Nitenel
Nitenel are large, gentle creatures when domesticated. They have four heads, six folding wings, and a long, whip-like tail. They have no arms. Their eyes are a piercing red that contrasts their blue feathers beautifully; their beaks are small and each contain one small, venomous fang. Their diet consists mostly of small animals like rabbits, squirrels, and other birds.
#130 Sylveph
Sylvephs are loud, obnoxious sheep with fine, silk fur. Farmers despise their constant bleeting and the incredible mess they make in the field. Although they slowly produce silver thread, their spoils must be thoroughly washed and disinfected to prepare them for use. Sylvephs prefer to eat mushrooms and rotting biomass.
#124 Jotam
Jotams are small, furry creatures that resemble a cross between a squirrel and a large mouse. They have large ears and a long, boney tail, and their bodies are covered in soft, gray fur. Jotams have excellent memories; they also have a good sense of smell and can hear very low-frequency sounds. Jotams are generally peaceful creatures, but are known to become very violent when provoked. They live in extremely large groups and spend most of their time foraging for food.
#217 Jauxckle
The jauxckle is a small mammal that typically calls colder forests its home, but will often wander into new areas in its post-life undead state. Although jauxckles exclusively feed on berries and other vegetation during their life, they also include meat in their diet during their undeath. A chemical process occurs upon their death that continues to animate their muscular system, moving the jauxckle using muscle memory but without an associated consciousness; although dead jauxckles look alive, they are merely shadows of their former life and cannot think, sense their environment, or feel pain. A side effect of this chemical process produces a thick, chromatic goo that oozes from their pores and keeps the body supple and moisturized.
#228 Agriot
Agriots are long, thin beetles with bright orange wings. They are primarily nocturnal, and spend their days sleeping in the hot desert sands; they will spend the night flying and catching insects in their long, thin pincers. Agriots tend to live by themselves, but will gather together in groups of up to three to eat a larger meal. Sharing a meal in this way seems to create a bond that precludes any aggression between those agriots from that point onward.
#205 Tramik
Tramik are strange creatures also known as the "pufferfish jellyfish". A tramik has no brains and instead subsists on a diet of ambient radiation and sunlight, so they typically float near the surface of whatever body of water they call home. Tramik are about the size of a basketball and are made of twisted and fused bones of many different animals, using the gelatinous substance tramik are known for producing. Tramik move incredibly slowly and will often spend days just floating in place, observing the subtle movement of currents in the water. If a tramik observes the death of another aquatic creature, it will become deeply saddened by the loss of a potential friend and will sometimes stop moving and die within a few days.
#298 Goryth
Goryths are a species of omnivorous humanoids native to the world's greenest mountains. Their bodies are covered in black or dark brown fur and their feet are large and splayed, making them excellent at climbing and jumping. Their heads are large, with a pair of yellow eyes, a small, flat nose, and no mouth. They have long, prehensile tails with which they grab onto branches and climb trees.
#322 Ungarmel
When a creature is near, an ungarmel on the prowl will curl up in a ball and hover above the ground, doing its best to blend in with the environment in order to catch its prey unaware. When the time is right, the ungarmel will attack by releasing the creature inside it that drinks blood. After a successful hunt, the creature returns and eventually shares its spoils from inside the ungarmel.
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