Discover more creatures
#101 Dhagarem
Dhagarems are a common species of invisible beast that can be found across the world, but most commonly in unsettled areas. They are mostly nocturnal, but their shadows can sometimes be seen in the day if they wake up hungry. It is unclear what dhagarems actually eat.
#214 Ithant
Ithants are huge, crab-like creatures that can be found in the forests. The sound of their heavy footsteps is sometimes mistaken for the sound of falling trees. Ithants have six legs and are very quiet, only making loud noises when walking. Ithants are capable of running extremely long distances in a short amount of time due to their long legs, but they don't have the endurance to run for very long.
#155 Gebloon
The gebloons are a race of intelligent beings that resemble orange blobs with a face. They are about 3 feet tall and have four arms and two legs, although those appendages are usually part of their blob and out of sight when not in use. Gebloons live in small, highly-political villages scattered across their planet of G'bledula, which orbits a red giant that emits large amounts of radiation they absorb for food and energy through a modified form of photosynthesis. Although some gebloons have been brought to our planet, they have a hard time surviving off the sun's comparatively minimal radiation and are less energetic and visibly less saturated as a result.
#318 Flyx-in-ruck
For the longest time, the flyx-in-ruck didn't have an official name, largely due to the effective camouflage and stealth techniques this snake-like reptile employs. Each flyx-in-ruck is unique, adopting a sleep pattern, hunting strategies, and food preference depending on factors in its environment. Some flyx-in-ruck migrate seasonally, and some migrate so often they may as well be called nomads. Although all flyx-in-ruck are vastly different, they do share a few common traits: they are always fast, always quiet diggers, always intelligent, and always immediately deadly to their unsuspecting prey. It is said that once you see a flyx-in-ruck, it is already too late.
#278 Arang'raco
The arang'raco is a large lizard native to the deepest jungles. They are known for their vibrant and colorful scales and the immense sharpness of their front teeth. The arang'raco typically uses its teeth for display and for breaking through tough fruits, but it can also use them for fighting. They typically have a calm and gentle nature, but if they feel threatened by a hostile creature, they will use their powerful legs to leap toward their enemy. An arang'raco bite is usually enough to instantly subdue most predators.
#307 Kubup
Kubups are brightly-colored arboreal creatures that can jump up to 100 feet high. They are an important part of forest ecosystems, as they feed on dead tree leaves and recycle them into nutrients for the trees. They typically climb to the very top of trees and sleep there, clinging to the leaves by their sharp teeth, but during stormy weather, they can sometimes be found hiding under rocks or in caves. Their fur, when rubbed on a person's skin, will cause that person to turn into a dornax if the kubup was faizen. The effects of this process are irreversible except by highly skilled magicians.
#271 Frost Skrayll
Frost skrayll genetically diverged from the common skrayll during the Great Frosting, where their highly-malleable bodies adapted to changing weather conditions. Frost skrayll secrete a slimy substance that freezes instantly when exposed to air, which the frost skrayll uses to manage their internal temperature. In general, frost skrayll have also learned to use this mutation for increased mobility, allowing them to scale glaciers, burrow through hard ice, or create temporary land bridges.
#302 Aglolof
Aglolof is a large, winged creature that lives at extremely high altitudes, often above the clouds. It has a long, thin body and enormous wings, attracting many would-be riders to attempt to climb up to their lair, but few survive the journey, both because of the difficulty of their ascent and their host's violent reactions to their presence. They feed on insects and small mammals, and their excrement is often used by shoemakers to strengthen leather. They are born in clutches of 15-17 eggs, and will lash out at any perceived threat to their young.
#198 Hoomer
Hoomers are the descendants of a group of people who took part in an experiment involving transtemporal teleportation. This experiment resulted in the occupants of the teleportation chamber being displaced in time, transforming them into the hoomers. The hoomers' bodies are humanoid in shape, but they have no visible mouths, nose, or ears. Instead, they have a single eye in the center of their chests. They have arms and long antennae embedded within vents that cover them. Hoomers speak by means of complex hand gestures in a language that requires an acute understanding of spacetime and Leibniz curves.
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