Discover more creatures
#105 Girflet
Girflets are creatures typically found in the damp undergrowth at the base of forest cliffs. When disturbed, they will race away at high speed, firing off seedpods into the air. On the ground, these seedpods bury themselves into loose dirt and sprout into a full-grown tree, making girflets great for reforesting an area.
#023 Jibini
The jibini race mutated from field mice in radioactive forests in the east. Over time, both their size and their hunger grew to colossal proportions; when they're not munching on trees to sustain an eternal hunger, they can be seen playing tunnel games with other jibinis and laughing.
#118 Herenella
Herenellas are seahorse-like creatures whose bodies form non-euclidean shapes. They feed on ambient temperature differences deep in the ocean. These creatures are very intelligent and will often be found in tight clusters of dozens to hundreds. Herenellas use their long, malleable snouts to communicate with each other, forming a complex language that uses matter-shifting for intonation. While herenellas can also breathe out of water, they rarely have any reason to leave their food source in the ocean depths.
#165 Shaleel
The shaleel is a large, multi-colored reptile that inhabits the swamps and wetlands of Oorzh. Being mostly aquatic, the shaleel usually only comes to land when it is voluntarily wanting to shed its skin. Shaleels have a long, constantly-tapping tail that produces an electrical current that they use to incapacitate fish while hunting. When a predator or a new potential mate approaches, the shaleel will raise its tail high above its head and then slam it down; if the creature is a potential mate, the electrical current will cause an explosion of green sparkles that attracts the mate. If the creature is a predator, the explosion will usually ward it off.
#295 Digo gaur
Digo gaur are a domesticated breed of zainko whose closest genetic common ancestor is the pig. Digo gaur were first discovered at the Last Refuge in the far north at the end of the second era and were bred in large numbers for food before the gaur ultimately ran wild with a power vacuum in the ecosystem. Ages ago, schoolkids used to school each other on the little-known fact that digo gaurs were the only living animal capable of surviving a decapitation. Over several millennia, digo gaurs began to evolve wilder variations of smaller and smaller heads, presently culminating in an elongated neck terminating in a hypersensitive nerve feeler.
#269 Oceanstar
The oceanstar is a common salt-water marine mollusk. Oceanstars got their name from sailors who could just barely make out twinkling lights beneath the ocean waves in the pitch of night. Oceanstars are herbivores that feed on microplants and detritus that settle along the ocean floor. Although oceanstars are beautiful to look at from afar, touching one may permanently damage its ability to emit light.
#290 Borkar
The borkar is a small creature that is a distant relative of canines. It is primarily nocturnal, and will often roam around in the dark on its back legs, carrying its food in its front claws. Due to its razor-sharp claws, it is a very fast runner and can climb most obstacles as easily as running along the ground. Like its canine cousins, it is a pack animal and coexists with other borkars peacefully. Borkar often wander into human settlements and live on the streets, only coming out at night to scavenge through trash for food.
#326 Kawa-tri
Kawa-tri are bulbous, tree-like creatures that live in forests. They thrive in the shade of other trees and grow much faster when they are standing near other kawa-tri. When a kawa-tri senses that it is in danger, its entire body will harden, effectively turning it into a tree. This makes it difficult for predators to eat it, as the tough bark is not easily digested. However, kawa-tri will sometimes harden to protect themselves from the rain and will die if left too long in this state.
#074 Angrenif
Angrenifs are shapeless blobs of living matter that can be found in the deserts of the world. They are extremely resilient and can survive for years without water or food, instead drawing their energy from the heat of the desert. When an angrenif is in direct sunlight, it will begin to move faster and morph to grow larger; but when it is in the shade, it will slow down and begin to shrink. Their typical lifespan is about one hundred years.
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