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#193 Udeneth

The udeneth is a large, light-colored creature that somewhat resembles a llama. It has no ears or nose and must rely on sight and touch to find its food. Udeneths are found on mountainsides where they frequently burrow into the snow, where they will sleep, store food, or hide from other creatures. They are very sensitive to light and will glow when they are touched or if they feel threatened.

#028 Ala Dimio

Ala dimios (commonly also referred to as just "alas") are descendents of ancient, magical dragons. While they lack the magical prowess of their ancestors, they've thrived physically and dominate the highest skies with wind attacks and a gigantic hammerhead.

#200 Norpin

Norpins are small, fluffy creatures that resemble a cross between a squirrel and a mouse. They have short, spindly legs and a long, windy tail, and their bodies are covered in soft, brown fur. This little creature is notable in nature for having no bones in its legs and very few bones in its body; rather than relying on a skeletal system for bodily structure, norpins have very strong muscles that hold their shape and enable an extremely wid range of movement. Norpins are also very intelligent and have excellent memories; they also have a good sense of smell and can hear very low-frequency sounds, including many of those emitted from the earth during natural geological events. Norpins are generally peaceful creatures but are known to become very violent when threatened. They live in large nests with others and spend most of their time foraging for food.

#159 Elephant Turtles

Elephant turtles are the aft-named cross-breed between the ancient African elephant and the gorgola turtle. Rather than growing a shell, elephant turtles take on more of a blob shape, covered in thick, unbreakable scales that resemble elephant skin. Elephant turtles are often bred in smaller villages for their high meat ratio and sturdy scales.

#168 Magmatuna

Magmatuna is a cursed mutation of the freshwater tuna, resulting in a scalding hot internal temperature that is immediately devastating to any aquatic ecosystem. Their molten skin causes rapid evaporation of entire lakes and rivers, completely obliterating the ecosystem and resulting in nothing but burn marks and leagues of dead fish in a dry basin. The sighting of any smoke or mass-evaporation in a body of water should be immediately reported to the nearest government body.

#271 Frost Skrayll

Frost skrayll genetically diverged from the common skrayll during the Great Frosting, where their highly-malleable bodies adapted to changing weather conditions. Frost skrayll secrete a slimy substance that freezes instantly when exposed to air, which the frost skrayll uses to manage their internal temperature. In general, frost skrayll have also learned to use this mutation for increased mobility, allowing them to scale glaciers, burrow through hard ice, or create temporary land bridges.

#281 Mazurath

The mazurath are a class of giant serpentine creatures that have lived in the deep recesses of the ocean for millennia, if not longer. Mazurath are peaceful creatures but, due to their immense size, sailors often attack them after mistaking them for common sea monsters. Inevitably, the only sailors that live to tell the tale of such mistakes are those who the mazurath lose interest in. A fully-grown mazurath can reach a length of over thirteen thousand meters and has a thick, muscular body with fin-like protrusions, which it uses for propulsion. Although the tips of their tentacles may sometimes breach the ocean surface, mazurath rarely leave the deepest ocean depths.

#330 Jibbin

Jibbins are interesting tundra-dwelling creatures best known for their rapid growth and shrinking, with their size determined almost entirely by their mood (and most recent meal). Although they generally keep a scarce diet of nuts and berries scavenged from the snow, jibbins that find themselves too excited for too long will grow to an unsustainable size for all but the most fruitful of environments. When hunting jibbins, many locals will intentionally antagonize the creature to induce rapid growth before killing it, resulting in more spoils per kill. When left alone in a calm environment, a jibbin can live up to ten years.

#366 Hastdre

In the furthest reaches of the coldest tundras where visibility reaches near-zero with even your hand right in front of your face, the mechabionic hastdre dominate the area with metallic skin and no need to eat. These hastdre are able to sustain themselves with solar energy, absorbing sunlight through their fiber-optic mane and converting it into energy. Even when intense blizzards block out the sun for days or weeks at a time, hastre will enter a low-energy hibernation mode until their power source is accessible again. Hastdre are highly intelligent creatures, able to communicate with each other through electronic signals and even able to hack into electronic systems or each other. They are fiercely territorial, protecting their territory with advanced weapons systems built into their bodies. They are also known to be quite aggressive, attacking any intruders on sight. Despite their metallic exterior, hastdre are not immune to injury and must occasionally repair themselves. They have the ability to regenerate lost limbs and repair damaged areas by consuming metal and other materials to rebuild their bodies. While the hastdre are primarily solitary creatures, they do form small groups or "packs" during mating season. These groups can consist of up to 10 individuals, and the dominant hastdre will be in charge of defending the territory and leading the pack. The mating process for hastdre is quite elaborate, involving elaborate courtship rituals and displays of strength and intelligence.

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