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#111 Quernug

The quernug is a strange creature that resembles a sheep. They stand about 2ft tall and are covered in purple, matted wool, have a frog-like mouth, and have two horns on the sides of their head. Quernugs make a strange barking sound and will hop around, blindly following humans and other creatures. They are generally harmless, but may sometimes bite their companions, resulting in serious wounds, infection, and prolonged illness. Quernugs reproduce by spitting up eggs in a nest of mud and rotting leaves.

#106 Sidjif

The sidjif is a large, snakelike creature that is commonly used as a mount for the orcs and goblins of the world. Their massive bodies can grow up to 60 feet in length, and are powerful and muscular enough to support the weight of ten riders. They have four hearts, a large mouth, and several eyes that can be found on their head, neck, and body. They are very trusting and have been known to forge strong bonds with the riders that they are paired with. Their name comes from the sound that they make when they are pleased or hungry, which follows a short, warbling beat.

#048 Dolli Buea

Dolli Buea are large creatures that inhabit the arboral wetlands. While they are generally large in size, they seem to be able to freely swim in even the smallest of puddles and are somehow able to fully submerge themselves and re-emerge in another body of water. The water any buea swims in becomes impossibly murky, making it impossible to see anything past the water surface.

#081 Eieliez

Eieliezen are knee-high, bird-like creatures that are known for their remote eye, which they can often be seen holding but will also leave behind in their nest to watch their young with while they're out hunting or gathering. Not much is known about how an eieliez is able to see from their completely-disconnected eye. It is believed that they are also capable of growing additional eyes over time and simultaneously seeing from multiple eyes at a time.

#250 Parloi

Parlois are large, herbivorous reptiles without a face that spend most of their time in the water. They are easygoing, almost to a fault. They will often ignore predators and let them eat them if it means that they can continue to relax. Their favorite food is leaves that have fallen from trees, and they have a strong grip that allows them to hold a floating branch on the water’s surface for hours as they munch away.

#208 Marvenken

Marvenkens are sea creatures that prey specifically on sailors and passengers to small- to medium-sized boats. Although they typically dwell near the bottom of whatever body of water they've called home, any time a marvenken finds something shiny along the ocean floor they will float closer to the surface in search of boats and unassuming victims. By holding the shiny object in their mouth, they'll reflect sunlight towards the boat to draw attention to itself and hold the object just beneath the surface, as if offering it to the ship's passenger. If their prey reaches into the water to grab the object, the marvenken will quickly wrap a dozen tentacled appendages around whatever they can and pull their dinner into the water, where it is quickly dragged back down into the depths and never seen again.

#242 Antwij

Antwij are a race of small angomites that originate from the southern deserts, but have long since migrated to a wider array of biomes after their homes became uninhabitable. Antwijes don't typically survive very long in the wild, except in the easiest of environment, because of their extremely docile nature and lack of hunting skill. Additionally, these small insects seem to have difficulty taking any food they deem belongs to someone or something else, leaving them starving even when a source of food may be nearby. In some desert societies, antwijes are renowned as ancient, holy creatures and provided a steady supply of food from the church. In these societies, it is not uncommon for these small creatures to crawl over sleeping members of the church in the night, repeatedly kissing them as a sign of thanks and good luck.

#237 Armal phix

Strictly, the armal family of creatures are collectively results of sudden biological mutations on the common house dog after an exposure to aether mist. Although the biological change is minimal, the extreme difference in temperament and behavior has earned the armals their own classification. The phix mutation often results in a disproportionate growth of long hair from the joints and a painful extension of the skull. Armal phix are terribly aggressive and will attack anything that moves, regardless of whether it is threatening or could be eaten. The armal phix is a menace to many cities due to their quick reproduction cycle and ability to prey on small city animals for survival. If you see an armal phix anywhere near city limits, you should immediately report it to the authorities.

#252 Vifbort

Vifborts are a species of large, seemingly-immortal worms that live deep underground. Their skin is extremely sensitive and can feel vibrations from miles away. They are endlessly hunted by other worms for food and dominance, but have no effective predators, as their skin is resistant to fire, acid, blunt force, and punctures.

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