Discover more creatures
#069 Seullen
Seullen are large, humanoid predators that contort their bodies into the optical illusion of a large bird to lure in and pick a fight with other large predators. Nearby villages can hear the tell-tale sounds of these fights from the haunting laughter of the seullen. It is unclear whether they simply always win these fights or if they laugh so hard regardless of outcome.
#147 Herling
The herling is a small bird about the size of a housecat. They are mostly harmless, but are often pests because of their tendency to steal and hoard shiny objects. A herling will take any object that catches their eye, including jewelry, coins, pencils, pens, forks, spoons, knives, scissors, and anything else they can carry. They usually hide these objects in the hollows of trees or other dark recesses of their environment. They are also known for the bright red feathers that emit a slight luminescent glow in low light.
#102 Alale
The alale is a muscular creature the size of a human that lives in swamps and marshes. They are very territorial and will use their ability to manipulate water to create hazardous barriers to keep other animals out of their territories. Alales are capable of budding off more of themselves to keep their species alive and thrive in areas after driving all other life out.
#052 D'Geft
D'geft are stone elementals that pass freely through mountains and stone, living solitary lives. Catching a d'geft binds his will to yours, enabling the binding one to control that d'geft's powers as if they were your own. When d'geft die, their souls weigh heavily on shifting tectonic plates that cause earthquakes and century-long ruptures that ultimately form a new mountain over time, which serves as an incubator for a new d'geft to eventually form within.
#266 Zajg
Zajg (spelled zayg in some locales) are a faceless fish common in warm reefs. These large trawlers use a version of echolocation that provides better information about their surroundings compared to typical fish eyesight. This sensory system allows zajg to dominate their habitats using tactical positioning and almost-omniscient knowledge of what is happening where. Although zajg reproduce often, their populations are often controlled by local fishermen.
#333 Gremalf
The gremalf can be found in large herds in forests, hills, and mountains. Gremalves are large, cloven-hoofed animals that are kept by many farmers for their rich, orange milk. A gremalf herd is usually led by a single dominant female known as the "queen." The queen will determine where the herd feeds and will attack and kill any other gremalves who try to assume her position.
#332 Miliorker
Miliorkers are small, flying creatures that live in extremely large groups and reproduce quickly. They are very social and will often share food and resources with their friends and also fight with enemies within their colony. Large miliorker populations will often convert entire trees into a nest, eventually killing the tree and resulting in a population split between miliorkers that stay behind and miliorkers that look to make a new nest. They are very curious and will often fly around to investigate things they find interesting, first buzzing from afar to build numbers and then swarming in when they have the numbers to feel safe.
#338 Flarthog
Flarthogs are a species of wandering, burrowing creatures that look like tiny pink hedgehogs with giant ears. They have no concept of personal property and will take whatever they want from each other or people's homes, though once they have an object, they usually carry it around with them everywhere. Each flarthog has a unique personality, and some are known to be very aggressive. Their only source of food is a slimy bacterial organism that they grow on the underside of their quills, which commonly leads to bouts of cannibalism in some areas.
#366 Hastdre
In the furthest reaches of the coldest tundras where visibility reaches near-zero with even your hand right in front of your face, the mechabionic hastdre dominate the area with metallic skin and no need to eat. These hastdre are able to sustain themselves with solar energy, absorbing sunlight through their fiber-optic mane and converting it into energy. Even when intense blizzards block out the sun for days or weeks at a time, hastre will enter a low-energy hibernation mode until their power source is accessible again. Hastdre are highly intelligent creatures, able to communicate with each other through electronic signals and even able to hack into electronic systems or each other. They are fiercely territorial, protecting their territory with advanced weapons systems built into their bodies. They are also known to be quite aggressive, attacking any intruders on sight. Despite their metallic exterior, hastdre are not immune to injury and must occasionally repair themselves. They have the ability to regenerate lost limbs and repair damaged areas by consuming metal and other materials to rebuild their bodies. While the hastdre are primarily solitary creatures, they do form small groups or "packs" during mating season. These groups can consist of up to 10 individuals, and the dominant hastdre will be in charge of defending the territory and leading the pack. The mating process for hastdre is quite elaborate, involving elaborate courtship rituals and displays of strength and intelligence.
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