Discover more creatures
#115 Nebulflat
Nebulflats are strange, half-ox, half-beetle creatures that live deep in the oceans of the planet. They are extremely inquisitive and will often crawl onto land to explore oceanside forests. Despite the fact that they seem to enjoy spending most of their time on land, they will become sick if they don't return to the ocean within a few days. Nebulflats cannot swim and instead just walk along the bottom of whatever ocean they call home.
#188 Crysion
Crysions exhibit an interesting physical phenomenon not entirely understood yet by scientists: the refraction of their scales reflects light such that crysions are only visible in water and invisible out of water. After death, the crysion's scales begin a chemical decomposition process that results in less and less "invisibility" over time. Crysion meat is one of the most nutritious fish and said to be extremely good for maintaining healthy eyes.
#149 Softwalker
Softwalkers are a very strange and exotic beast that lives in the tundras of the world, connected to a specific species of plant in a symbiotic way. A softwalker has a very large, fluffy coat of hair that covers its entire body except for its face, which is surrounded by a fringe of long, white hair. Although their body is quite strong, the typical softwalker is rather cowardly, and will often run and hide at the first sign of danger. No matter the terrain, softwalkers never emit any sounds while walking or running.
#160 Mechacrab
Mechacrabs were ironically given their name after a sarcastic explorer discovered the species in an underground cave on a spiritual voyage deep in the far east. Mechacrabs have detachable legs and hard, modular shells that they can reconfigure and reattach new legs and hand-made appendages anywhere they need them. It is believed they are incredibly smart and inventive, but the species lacks the physiology necessary for speech or language functions and is plagued by a particularly short natural lifespan.
#165 Shaleel
The shaleel is a large, multi-colored reptile that inhabits the swamps and wetlands of Oorzh. Being mostly aquatic, the shaleel usually only comes to land when it is voluntarily wanting to shed its skin. Shaleels have a long, constantly-tapping tail that produces an electrical current that they use to incapacitate fish while hunting. When a predator or a new potential mate approaches, the shaleel will raise its tail high above its head and then slam it down; if the creature is a potential mate, the electrical current will cause an explosion of green sparkles that attracts the mate. If the creature is a predator, the explosion will usually ward it off.
#295 Digo gaur
Digo gaur are a domesticated breed of zainko whose closest genetic common ancestor is the pig. Digo gaur were first discovered at the Last Refuge in the far north at the end of the second era and were bred in large numbers for food before the gaur ultimately ran wild with a power vacuum in the ecosystem. Ages ago, schoolkids used to school each other on the little-known fact that digo gaurs were the only living animal capable of surviving a decapitation. Over several millennia, digo gaurs began to evolve wilder variations of smaller and smaller heads, presently culminating in an elongated neck terminating in a hypersensitive nerve feeler.
#311 Quammoth
The quammoth (a portmanteau of "aqua" and "mammoth" popularized by the eastern Squib coasters) is an aquatic mammoth-like mammal that calls oceanic vents home. These gigantic creatures are too large and heavy to swim; instead, they stand on four thick legs and walk along the seafloor. Quammoths offset their limited mobility by using dozens of lengthy tentacles to defend themselves, hunt small fish for food, and manipulate their environment. These tentacles have a stiff, wood-like skin that ancient Squib used to make canoes out of.
#301 Saski
The saski is a species of airborn sanni that often can often be found following cumulonimbus clouds, though their migratory patterns have them almost everywhere on the planet at least once a year. Saski have an average length of two hundred feet and an average weight of three thousand pounds. Saskis are known for their ability to squirt ink from their bodies which causes an immediate onset of intense psychosis in most creatures, which is used both as a defense mechanism and when hunting prey.
#359 Nadraghb
The nadraghb are extradimensional beings that physically resemble earthly raccoons in appearance, but that's where their similarities to any creatures on this planet end. Nadraghb seem to freely manipulate spacetime, allowing them to move at superluminal speeds, fly, or phase through matter on another plane. Nadraghb have a complex social structure, valuing community, cooperation, and self-improvement. They have a strong sense of family, often living in large groups with close-knit bonds. Their society is ruled by a council of elders, chosen for their omniscience and experience, who assign quests to those in lower castes and mentor the young. Although nadraghb seem incapable of speaking or understanding human languages, they do seem to have a sense of humor; when visiting our world, they often fashion clothes to look like ninjas, bandits, or cowboys. These creatures are capable of using literally any object as a weapon and will always fight their way out of any sticky situation. Despite their advanced abilities, however, the nadraghb are largely peaceful creatures, often preferring to spend their time studying the quantum plane or watching cartoons.
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