Discover more creatures

#075 Vwamil

The first vwamil discovered swam out of a hot springs in a crowded, national park in the winter. The park was immediately shut down for investigation into what the unknown creature was, which then led to the discovery that vwamils commonly live in the deepest crevasses in many popular hot springs around the world. Why that first vwamil left the boiling water for a cold, winter day is still unknown.

#216 Zelorgbia

Zelorgbian creatures are relatively simple jellyfish-related invertibrates that live on the edges of the ocean. Zelorgbians come on shore to bask in the sunlight and to lay their eggs. However, they can't move on land and risk dehydration if they're beached, so they choose to stay as close to the water's edge as possible. They are very sociable and will often move in huge herds, which sometimes get swept long distances by strong ocean currents.

#172 Krangof

Krangofs are most notable for their pungent odor and high-pitched, loud calls. They are largely-solitary, aggressive scavengers and maim any other animal that they perceive as a threat. Their sharp teeth are formed into a single, solid, serrated blade. Krangofs are the only creature completely impervious to the venomous bite of a poxip, among many other poisons. Krangofs are very smart and sometimes work together in small groups to hunt the animals that they need to survive, although they are untrustworthy and will backstab others to gain more food for themselves after completing the hunt.

#213 Midenikó

Midenikó are an ancient race of extradimensional shadow creatures that are capable of tunneling through time, space, and æther. Because they have so much time and space to play in, the odds of any one person seeing a midenikó in their lifetime are astronomical, yet the vast majority of the Greats throughout history have all claimed to have seen one.

#227 Ganturp

Ganturps are a species of relatively large insect found in forests throughout the world. They are brightly-colored and use their wings to create unique patterns that can be seen from afar. These patterns can be used by other ganturps to determine a ganturp's age, health, and gender. A ganturp's wings can also be used to mesmerize small, simple creatures. Ganturps typically live in groups of several thousand outside of caves and hunt at night. They have been known to eat livestock and small woodland creatures.

#307 Kubup

Kubups are brightly-colored arboreal creatures that can jump up to 100 feet high. They are an important part of forest ecosystems, as they feed on dead tree leaves and recycle them into nutrients for the trees. They typically climb to the very top of trees and sleep there, clinging to the leaves by their sharp teeth, but during stormy weather, they can sometimes be found hiding under rocks or in caves. Their fur, when rubbed on a person's skin, will cause that person to turn into a dornax if the kubup was faizen. The effects of this process are irreversible except by highly skilled magicians.

#351 Volly

Volly are sturdy, four-legged mammals that live on lush mountaintops, peacefully grazing on grass, flowers, and small mushrooms. Centuries ago, volly were almost entirely domesticated and bred for their restorative tears; over time, however, the human race built up a resistance to the healing effects offered by volly tears. Eventually, the last domesticated volly were released back into the wild, where they seemingly all migrated to the highest altitudes to live in isolation among small familial groups. It is generally believed that the volly have evolved over time to retain their natural healing abilities, but only for use on other volly and not for the benefit of other species.

#252 Vifbort

Vifborts are a species of large, seemingly-immortal worms that live deep underground. Their skin is extremely sensitive and can feel vibrations from miles away. They are endlessly hunted by other worms for food and dominance, but have no effective predators, as their skin is resistant to fire, acid, blunt force, and punctures.

#366 Hastdre

In the furthest reaches of the coldest tundras where visibility reaches near-zero with even your hand right in front of your face, the mechabionic hastdre dominate the area with metallic skin and no need to eat. These hastdre are able to sustain themselves with solar energy, absorbing sunlight through their fiber-optic mane and converting it into energy. Even when intense blizzards block out the sun for days or weeks at a time, hastre will enter a low-energy hibernation mode until their power source is accessible again. Hastdre are highly intelligent creatures, able to communicate with each other through electronic signals and even able to hack into electronic systems or each other. They are fiercely territorial, protecting their territory with advanced weapons systems built into their bodies. They are also known to be quite aggressive, attacking any intruders on sight. Despite their metallic exterior, hastdre are not immune to injury and must occasionally repair themselves. They have the ability to regenerate lost limbs and repair damaged areas by consuming metal and other materials to rebuild their bodies. While the hastdre are primarily solitary creatures, they do form small groups or "packs" during mating season. These groups can consist of up to 10 individuals, and the dominant hastdre will be in charge of defending the territory and leading the pack. The mating process for hastdre is quite elaborate, involving elaborate courtship rituals and displays of strength and intelligence.

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