Discover more creatures
#056 Bertuisk
Bertuisks are large airfish that live above the clouds in large schools. Although they largely stay out of sight and move from area to area with the clouds, some cities will mount air attacks on the giant fish to keep too many from clustering. A single bertuisk typically feeds a whole city for a week.
#067 Winter Veln
Winter velns hide from predators by appearing flat or misfigured from a clever use of optical illusion camoflage, but they're actually typically very fat creatures. They eat snow and do a sort of reverse-photosynthesis, producing energy from darkness. Because of their plumpness, veln are a prized delicacy for almost every other creature in the famined tundras they inhabit. They strictly stick to a "reproduction cycle" that occurs approximately every six years, laying anywhere from sixty to eighty eggs per nest.
#053 Electrofly
Electroflies are gaseous clusters of friendly, intelligent sublife that often physically get caught in airwave currents or magnetic fields, scattering the cluster in a perpetual cycle of trying to reform the cluster's desired shape and structure, which resembles a large, pearlescent butterfly.
#036 Darunian
Darunians were cursed by the elder gods to live forever in an observer plane, unable to be seen by or communicate with anything else on the planet. Their memory was also affected by the curse, which resulted in a long, imperfect memory that perpetually causes them debilitating grief from trying to differentiate what has really happened to the world versus what they have only imagined. It's said that the first darunians were a legendary band of adventurers with great hubris that found themselves face to face with a jealous god who transformed them into the furry creatures they are now — and forever will be.
#162 Dansi
The dansi is a species of fish that can be found near the water surface in many areas of the world. They have an average length of fifteen inches and an average weight of thirty ounces. Dansis have a very flexible spine which allows them to make rapid turns and twists when trying to catch prey or avoid predators. They are typically dark yellow in color and have a large dorsal fin.
#171 Horsnau
These radioactive snails descend from the common snail but have mutated to grow branching, interconnected shells around long, eel-like bodies. Horsnaus typically live 20-25 years and then die in their shell, which is often too intricate to be reused by another horsnau. While a horsnau shell isn't particularly hard or structurally sound, their toxic, foul-smelling meat deters most would-be predators.
#308 Nishiki
The nishiki is a large, intelligent and naturally magical creature that stands far above most other plainswalkers. They are usually found in large herds in the northern and southern tundras of the planet, where their thick hide keeps them impervious to freezing temperatures. Although nishikis have immense magical powers, they are not able to cast spells like their smaller cousin, the nashaka. Instead, their magical powers manifest physically in the form of a gigantic horn that grows out of their forehead. Depending on the individual nishiki and their mood, touching the horn can heal wounds and cure disease, or create fire and lightning.
#254 Boolic
Boolics are placid snail-like creatures that spend most of their days crawling in circles through the grass, slowly grazing and depositing their helmet-like shells in a community pile as they grow. In the night they retreat into their shells and begin to dream of their perfect life, a life arranged to the precise specifications of their shell’s dimensions. If this perfect life is disrupted by a predator, the boolic will summon a powerful blast of focused light that will blind the intruder and force them to flee.
#346 An fwo dur
An fwo dur share the majority of their DNA with an extinct armadillo-like creature that used to terrorize the mountainside. Unlike their ancestors, however, an fwo dur stand upright on two legs and reach heights of over nine feet tall. These intelligent creatures tower over the more primitive species in their ecosystem, both physically and intellectually; an fwo dur often use tools, build transient infrastructure, and communicate through disjoint chromatic aberrations which can also cause confusion and dizziness in other species.
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