Discover more creatures
#002 Quixole
This highly-intelligent bug establishes and oversees mutli-special insect colonies using a pheromone that encourages teamwork. Large sales of their serum are government-controlled and extremely expensive, but large cities typically keep at least a few quixoles for as-needed infusions into the city's water supply.
#033 Crefih
The Crefih is an intelligent and tricky creature that attracts prey by reforming a tentacle-like appendage into the shape of a vulnerable animal. The body employs a natural camouflage and springs to attack anything that strays close to its trap. It's said that Crefih are nature's original tricksters.
#082 SLP-001
SLP-001 is the codename for the first viable new species designed at the [redacted] facility in [redacted], Virginia. Copies of SLP-001 have a bright, orange skin designed to be easily seen in low-light conditions, and eight octopus-like arms that can [redacted] a victim with a single touch. In the lab, they were made to wear a custom-made [redacted] to prevent any contact with their skin, especially when undergoing [redacted]. Any reports that claim an SLP-001 has escaped from the lab are completely unfounded and false.
#052 D'Geft
D'geft are stone elementals that pass freely through mountains and stone, living solitary lives. Catching a d'geft binds his will to yours, enabling the binding one to control that d'geft's powers as if they were your own. When d'geft die, their souls weigh heavily on shifting tectonic plates that cause earthquakes and century-long ruptures that ultimately form a new mountain over time, which serves as an incubator for a new d'geft to eventually form within.
#228 Agriot
Agriots are long, thin beetles with bright orange wings. They are primarily nocturnal, and spend their days sleeping in the hot desert sands; they will spend the night flying and catching insects in their long, thin pincers. Agriots tend to live by themselves, but will gather together in groups of up to three to eat a larger meal. Sharing a meal in this way seems to create a bond that precludes any aggression between those agriots from that point onward.
#373 Dounreleon
The dounreleon is a large multi-legged animal similar to that of a mule, with a chameleon like ability to change its coloration depending on location, temperature, and the temperament of the dounreleon. They have a stocky build, thick horns for protection and offense, and four sets of ears underneath their horns, with one set smaller than the other and used for listening for higher frequencies. Considered to be a luxury use for transportation and cargo-carrying for the upper class of people who have managed to somewhat domesticate it, they are highly sought out for their strength and seemingly endless endurance. But that combination allows for their testy attitudes to be known at any point, which is why domestication is still not entirely complete, and many people have died at random while involved with a dounreleon. Most are aggressive, with the females more likely to cause casualties than the males, and headstrong. If it's a unique dounreleon that you seek, then good luck not dying at any given point.
#278 Arang'raco
The arang'raco is a large lizard native to the deepest jungles. They are known for their vibrant and colorful scales and the immense sharpness of their front teeth. The arang'raco typically uses its teeth for display and for breaking through tough fruits, but it can also use them for fighting. They typically have a calm and gentle nature, but if they feel threatened by a hostile creature, they will use their powerful legs to leap toward their enemy. An arang'raco bite is usually enough to instantly subdue most predators.
#271 Frost Skrayll
Frost skrayll genetically diverged from the common skrayll during the Great Frosting, where their highly-malleable bodies adapted to changing weather conditions. Frost skrayll secrete a slimy substance that freezes instantly when exposed to air, which the frost skrayll uses to manage their internal temperature. In general, frost skrayll have also learned to use this mutation for increased mobility, allowing them to scale glaciers, burrow through hard ice, or create temporary land bridges.
#324 Wogflorp
The wogflorp is a large, somewhat docile creature that is often mistaken for a drifflefert. It likes to wander around the edge of shallow water, moving at the same pace as the current. It is often found sunning itself on the shore, but if disturbed it will flee into the water and hide. Due to their size, their glowing nose, their loud breathing (and numerous bubbles produced when breathing underwater), and their awkward, limited mobility, wogflorps are very bad at hiding — especially from predators who've gotten a wiff of their delicious aroma.
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