Discover more creatures

#056 Bertuisk

Bertuisks are large airfish that live above the clouds in large schools. Although they largely stay out of sight and move from area to area with the clouds, some cities will mount air attacks on the giant fish to keep too many from clustering. A single bertuisk typically feeds a whole city for a week.

#068 Werespirit

These poor souls thought death would be a sweet release from their lcyanthropic curse. Instead, werespirits go into a ghostly rage every full moon, furiously causing mild inconveniences and minor mishaps for people in the physical realm. Some cultures bury suspected werewolves with silver tombstones to keep their town were-free.

#051 Akaru

Akaru are a small, domesticated breed of dragons originally popularized by farmers in the east. Fully grown, most akarun won't even reach your knees. They're bred for vivid colors and make great pets who love to fly around and bring their owner back small trinkets.

#247 Rhaizel

The rhaizel is a quadrupedal creature with a long, spindly body. It has two sets of arms, one of which is normal in size and the other of which is short and stubby. It has a wide, fanged maw and small, beady eyes. Its skin is covered in stiff, sharp bristles and its legs are equipped with extra sets of claws for climbing. The rhaizel is an agile navigator of any environment and can move both quickly and quietly. Rhaizels reproduce asexually, with themselves, and lay a set of two dozen eggs per year.

#149 Softwalker

Softwalkers are a very strange and exotic beast that lives in the tundras of the world, connected to a specific species of plant in a symbiotic way. A softwalker has a very large, fluffy coat of hair that covers its entire body except for its face, which is surrounded by a fringe of long, white hair. Although their body is quite strong, the typical softwalker is rather cowardly, and will often run and hide at the first sign of danger. No matter the terrain, softwalkers never emit any sounds while walking or running.

#237 Armal phix

Strictly, the armal family of creatures are collectively results of sudden biological mutations on the common house dog after an exposure to aether mist. Although the biological change is minimal, the extreme difference in temperament and behavior has earned the armals their own classification. The phix mutation often results in a disproportionate growth of long hair from the joints and a painful extension of the skull. Armal phix are terribly aggressive and will attack anything that moves, regardless of whether it is threatening or could be eaten. The armal phix is a menace to many cities due to their quick reproduction cycle and ability to prey on small city animals for survival. If you see an armal phix anywhere near city limits, you should immediately report it to the authorities.

#343 Qualya

The first record of the gargantuan qualya was recorded by scientists on a digging expedition nearly a century ago, where they reported instrument malfunctions, tremors, and fits of temporary insanity. Since then, those who have studied qualya hypothesize that this creature is capable of controlling a wide variety of other underground critters, and uses a form of shared mind to remain largely undetected by predators or inquisitive human eyes. This induction into the shared mind seems to leave many creatures with deep discolorations on their skin or cancerous tumors within, yet no autopsies have revealed a chemical or biological cause that links them directly to qualya. There is much left to be understood about this ancient behemoth.

#074 Angrenif

Angrenifs are shapeless blobs of living matter that can be found in the deserts of the world. They are extremely resilient and can survive for years without water or food, instead drawing their energy from the heat of the desert. When an angrenif is in direct sunlight, it will begin to move faster and morph to grow larger; but when it is in the shade, it will slow down and begin to shrink. Their typical lifespan is about one hundred years.

#300 Orimpa

Orimpas are small and fluffy creatures that resemble a cross between a squirrel and a small cat. They have large ears and a long, bushy tail, and their bodies are covered in soft, gray fur. Some regional variations also develop white or orange spots in their fur. Orimpas are extremely intelligent and have excellent memories; they also have a good sense of smell and can hear very low-frequency sounds. Orimpas are generally peaceful creatures, but are known to become very violent when threatened. They live in large groups and spend most of their time foraging for food. Their favorite food is acorns and sunflowers, which they crush on rocks to form a mixed powder that they sprinkle on other foods for flavor.

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