Discover more creatures
#105 Girflet
Girflets are creatures typically found in the damp undergrowth at the base of forest cliffs. When disturbed, they will race away at high speed, firing off seedpods into the air. On the ground, these seedpods bury themselves into loose dirt and sprout into a full-grown tree, making girflets great for reforesting an area.
#010 Vruntyk
Vruntyks are an ancient race of reptile that lived underground in caves for millennia before emerging and finding refuge in deserts and mountains across the globe. They're unfathomably fast and ferocious and live in gigantic, migrating communities. Their skin is as chewable as bubble gum and makes for a strong, defensive leather when tanned.
#011 Ssene
Ssenes are strange, shapeshifting creatures that configure parts of their body to mimic specific features of any creatures they see, rather than transforming into a copy of their whole body. This "bioremixing" property typically results in horrible, unnatural amalgamations depending on what creatures each ssene has seen recently.
#088 Fustonin
Fustonins are small, blue birds that live near active volcanoes. They are extremely light and can fly at speeds of up to 300 mph. They have no beaks and instead use the hard, pointed end of their shoulder to peck at the sides of a volcano and pry off lava rocks that they then carry back to their nests. Because of their shiny, blue color and friendly demeanor, fustonin are often kept as pets and are a popular subject for many children's books, where they're referred to as "fussies".
#109 Swox Majora
The swox majora is an exotic variant of the common swox moth that grows several magnitudes larger than their minora cousins. Swox majora have unwieldy, feathery wings that are heavy with the pearlescent pigments they use to attact mates. Any time the air gets too moist, swox majora are forced to lie out and sunbathe until their wings are dry enough to fly. As such, they prefer the drier climates atop mountains and largely keep to themselves, although they've evolved a wide array of defence mechanisms that have proved useful against most predators.
#165 Shaleel
The shaleel is a large, multi-colored reptile that inhabits the swamps and wetlands of Oorzh. Being mostly aquatic, the shaleel usually only comes to land when it is voluntarily wanting to shed its skin. Shaleels have a long, constantly-tapping tail that produces an electrical current that they use to incapacitate fish while hunting. When a predator or a new potential mate approaches, the shaleel will raise its tail high above its head and then slam it down; if the creature is a potential mate, the electrical current will cause an explosion of green sparkles that attracts the mate. If the creature is a predator, the explosion will usually ward it off.
#173 Alu'fiku
Alu'fiku are reef-dwelling fish most notable for their false "dorsal eye", which remains open while they sleep to help deter smaller predators. This is particularly helpful for alu'fiku because they sleep in open waters, coasting forward as if swimming, rather than hiding somewhere safe for their sleep. This lets the alu'fiku cover vast underwater distances in their sleep and migrate from reef to reef without too much difficulty.
#335 Gleetaus
Gleetauses are large beasts with spiked tails and a body covered in soft, fluffy fur. They are very fast and will often chase down small game such as rabbits, squirrels, or foxes. They are generally peaceful creatures and will avoid conflict unless provoked. The gleetaus is also well-known for its ability to vertically jump up to ten feet high. As an adult, gleetaus snouts will elongate and their tails will grow significantly longer and split many times, sometimes growing as many as nine distinct tails if they grow old enough.
#330 Jibbin
Jibbins are interesting tundra-dwelling creatures best known for their rapid growth and shrinking, with their size determined almost entirely by their mood (and most recent meal). Although they generally keep a scarce diet of nuts and berries scavenged from the snow, jibbins that find themselves too excited for too long will grow to an unsustainable size for all but the most fruitful of environments. When hunting jibbins, many locals will intentionally antagonize the creature to induce rapid growth before killing it, resulting in more spoils per kill. When left alone in a calm environment, a jibbin can live up to ten years.
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