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#065 Aetyl Squid

Aetyl squids swim through sand like their aquatic cousins do through water. They survive off a primarily-meat diet that are captured either by trap or a surprise emergence from the sand, dragging their prey back underground. The aetyl squid also mixes sand with pungent ink to preserve leftover food for a long time.

#002 Quixole

This highly-intelligent bug establishes and oversees mutli-special insect colonies using a pheromone that encourages teamwork. Large sales of their serum are government-controlled and extremely expensive, but large cities typically keep at least a few quixoles for as-needed infusions into the city's water supply.

#028 Ala Dimio

Ala dimios (commonly also referred to as just "alas") are descendents of ancient, magical dragons. While they lack the magical prowess of their ancestors, they've thrived physically and dominate the highest skies with wind attacks and a gigantic hammerhead.

#039 Gundir

Gundirs are feared beasts of the furthest reachest north. They move quickly and quietly, using the pelts of their prey both to stay warm and remain cloaked under cover. They have been known to masquerade as animals for up to a week before ambushing others. Natives in the area refer to gundirs as fi'ni, which roughly translates to "Layered Pelt Beast".

#149 Softwalker

Softwalkers are a very strange and exotic beast that lives in the tundras of the world, connected to a specific species of plant in a symbiotic way. A softwalker has a very large, fluffy coat of hair that covers its entire body except for its face, which is surrounded by a fringe of long, white hair. Although their body is quite strong, the typical softwalker is rather cowardly, and will often run and hide at the first sign of danger. No matter the terrain, softwalkers never emit any sounds while walking or running.

#150 Toomel

Toomels are small worm-like creatures that live just below the surface of the earth. They enjoy tunneling through the ground but prefer to stay close to the surface. When it rains, toomels will emerge from the ground and spend time on the surface to avoid drowning. During this time, they're particularly vulnerable to predators because they have no effective defense mechanisms other than shifting their spherical body segments into other configurations.

#312 Galum

Galums are ancient, majestic creatures born from the remains of ancient warriors. They were once sentient beings known as the "ustones," but were transformed by an unknown magic into massive, leathery creatures with two wings and a retractable tail. Galums can speak, but rarely do so; instead, they prefer to be silent, stoic, and hypervigilant. Although galums have wings, they weigh far too much to be able to fly; whether this was an intentionally cruel design or a safety mechanism for their makers has been lost to time.

#293 Qaral

The qaral is a species of small tree rodent that originated from the forests of the planet Kan. They are about the size of a peanut and look very similar to small mice, but they lack a tail and have short quills instead of hair. Qarals spend most of their time hopping from branch to branch in the trees and eating insects or small animals. Qarals do not have any vocal organs, so they communicate by making small hops in order to send vibrations through the air. Qarals are very social creatures and will form large groups, sometimes numbering in the hundreds. They are also capable of forming close bonds with other creatures and seem to make friends for life.

#359 Nadraghb

The nadraghb are extradimensional beings that physically resemble earthly raccoons in appearance, but that's where their similarities to any creatures on this planet end. Nadraghb seem to freely manipulate spacetime, allowing them to move at superluminal speeds, fly, or phase through matter on another plane. Nadraghb have a complex social structure, valuing community, cooperation, and self-improvement. They have a strong sense of family, often living in large groups with close-knit bonds. Their society is ruled by a council of elders, chosen for their omniscience and experience, who assign quests to those in lower castes and mentor the young. Although nadraghb seem incapable of speaking or understanding human languages, they do seem to have a sense of humor; when visiting our world, they often fashion clothes to look like ninjas, bandits, or cowboys. These creatures are capable of using literally any object as a weapon and will always fight their way out of any sticky situation. Despite their advanced abilities, however, the nadraghb are largely peaceful creatures, often preferring to spend their time studying the quantum plane or watching cartoons.

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