Discover more creatures

#075 Vwamil

The first vwamil discovered swam out of a hot springs in a crowded, national park in the winter. The park was immediately shut down for investigation into what the unknown creature was, which then led to the discovery that vwamils commonly live in the deepest crevasses in many popular hot springs around the world. Why that first vwamil left the boiling water for a cold, winter day is still unknown.

#022 Xianc'onent

Since the beginning of storytelling, sailors have told stories of horrible terrors hiding at the bottom of the oceans. These xianc'onents are said to emit a low vibration that amplifies through water and can be felt, just barely, while aboard larger ships. They usually stick primarily to the ocean floor, often living among sunken ships and wreckage, but male xianc'onents will also ascend to higher elevations during their brief mating seasons.

#084 Hathawallow

Hathawallows are slow, bulky land walruses that choose to travel among packs of other species, forming symbiotic relationships wherever they go. The average hathawallow is incredibly smart and manipulative, often positioning itself to sacrifice those in its herd before any harm could possibly come to it. Hathawallow fur is coveted for its silky texture and warmness, and its stark, blue blubber can be used for a myriad of useful purposes. Tracking and bringing down a hathawallow is a fiscally-fruitful endeavor — as long as things go well for the hunters.

#108 Nulstiver

Nulstivers are large, werecreatures that are native to ancient tundra wastelands. They are generally quite docile and tend to move extremely slowly unless provoked. Despite being quite fearsome in appearance, they are typically quite friendly, often bringing the young children of nearby villages any inedible trinkets they find in the wild. Nulstivers tend to live in large groups, with a single alpha male and female leading the pack. Each nulstiver is responsible for helping raise the young of the pack in a similar way to a wolf pack or a pride of lions. While other types of werecreatures are typically solitary hunters, nulstivers will usually work together to catch large prey animals. The two most prominent features of a nulstiver are their jaws, which are lined with sharp teeth, and their thick, bony, shield-like scales that cover the top of their head and the majority of their back.

#222 Oltang

The oltang is a large, green, lizard-like creature that inhabits the swamps and wetlands of Oorzh. Being mostly aquatic, the oltang usually only comes to land when it is voluntarily wanting to shed its skin. The oltang has a long, constantly-shaking tail that produces an electrical current. When a predator or a new potential mate approaches, the oltang will raise its tail high above its head and then slam it down; if the creature is a potential mate, the electrical current will cause an explosion of green sparkles. If the creature is a predator, the shock will usually ward it off.

#283 Dukrok

Dukroks are desert-dwelling birds that come in brown, black, and grey variants. They have long, thin legs and use their beaks like pickaxes to mine for insects in the sand. The dukrok will sometimes bury itself in the sand and wait for prey to come near before leaping up and spearing it with its beak. In some rare circumstances, dukroks will migrate to slightly cooler areas of plains or forests; seeing a dukrok outside of a desert is a good omen.

#312 Galum

Galums are ancient, majestic creatures born from the remains of ancient warriors. They were once sentient beings known as the "ustones," but were transformed by an unknown magic into massive, leathery creatures with two wings and a retractable tail. Galums can speak, but rarely do so; instead, they prefer to be silent, stoic, and hypervigilant. Although galums have wings, they weigh far too much to be able to fly; whether this was an intentionally cruel design or a safety mechanism for their makers has been lost to time.

#275 Foyud

Foyud are small insects that look like perched butterflies. However, foyuds are actually more closely related to arachnids that wear "wings" purely for decoration and dissuading predators. Beneath their wings, foyuds walk on dozens of tiny articulated legs. Foyuds cannot fly or even jump, and spend most of their time slowly stumbling from vegetation to vegetation in constant search of food.

#271 Frost Skrayll

Frost skrayll genetically diverged from the common skrayll during the Great Frosting, where their highly-malleable bodies adapted to changing weather conditions. Frost skrayll secrete a slimy substance that freezes instantly when exposed to air, which the frost skrayll uses to manage their internal temperature. In general, frost skrayll have also learned to use this mutation for increased mobility, allowing them to scale glaciers, burrow through hard ice, or create temporary land bridges.

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