Discover more creatures

#042 Heggeh

After spending a millennium with the other few, remaining heggehs trapped in a cavern, new generations of heggeh have completely lost their sight and evolved a slower metabolism that allows them to survive off of almost no food, despite their large size. Now that they're free from the cave, they love nothing more than feeling the warmth of the sun on their back. They are content to graze from fields and eat grass or bugs, always smiling.

#062 The Acolyte

Not much is known about the acolyte, including whether it's one creature or many. However, many travelers have reported that they've witnessed the acolyte while dying in nearby deserts. The description of the experience varies wildly from person to person, but those who've lived to tell the tale all agree on one thing: the acolyte asks you in your own language to use your dying breath to explain why you should keep living. If the acolyte likes your answer, you'll breathe again.

#233 Pewarra

On the plains near the city, you can find the wingless pewarras that live in large herds, best known for their concave skeleton and recognizable gait. When threatened by a predator, pewarras will huddle together in a large circle and take turns making noises to scare the predator away. Depending on the herd and their range of possible sounds, this defense mechanism can be extremely effective — or ineffective.

#237 Armal phix

Strictly, the armal family of creatures are collectively results of sudden biological mutations on the common house dog after an exposure to aether mist. Although the biological change is minimal, the extreme difference in temperament and behavior has earned the armals their own classification. The phix mutation often results in a disproportionate growth of long hair from the joints and a painful extension of the skull. Armal phix are terribly aggressive and will attack anything that moves, regardless of whether it is threatening or could be eaten. The armal phix is a menace to many cities due to their quick reproduction cycle and ability to prey on small city animals for survival. If you see an armal phix anywhere near city limits, you should immediately report it to the authorities.

#165 Shaleel

The shaleel is a large, multi-colored reptile that inhabits the swamps and wetlands of Oorzh. Being mostly aquatic, the shaleel usually only comes to land when it is voluntarily wanting to shed its skin. Shaleels have a long, constantly-tapping tail that produces an electrical current that they use to incapacitate fish while hunting. When a predator or a new potential mate approaches, the shaleel will raise its tail high above its head and then slam it down; if the creature is a potential mate, the electrical current will cause an explosion of green sparkles that attracts the mate. If the creature is a predator, the explosion will usually ward it off.

#374 Panileaf

A rare incubating leaf. When hatched, it's roots suck up all the nutrients in the soil and destroys the plants around it. These plants hatch a hundred years after they are taken out of their mother plant. The size of the leaves depends on how far it is from its mother plant when it hatches. The closer to its mother plants, the larger the leaves. The roots of the panileaf can be used as medicine for malnutrition as well as a drug. The leaves have no purpose other than helping to reproduce. The panileaf can be eaten by animals that have a stone stomach.

#264 Vibulant

Vibulants are massive insects. A single vibulant can be up to 10 feet long and weigh up to half a ton. They can be found in many different environments, including deserts, mountains, and fields. Despite their size, vibulants are generally harmless to humans and will often avoid them if given the chance. Vibulants have limited intelligence and are kept as livestock in some places.

#275 Foyud

Foyud are small insects that look like perched butterflies. However, foyuds are actually more closely related to arachnids that wear "wings" purely for decoration and dissuading predators. Beneath their wings, foyuds walk on dozens of tiny articulated legs. Foyuds cannot fly or even jump, and spend most of their time slowly stumbling from vegetation to vegetation in constant search of food.

#300 Orimpa

Orimpas are small and fluffy creatures that resemble a cross between a squirrel and a small cat. They have large ears and a long, bushy tail, and their bodies are covered in soft, gray fur. Some regional variations also develop white or orange spots in their fur. Orimpas are extremely intelligent and have excellent memories; they also have a good sense of smell and can hear very low-frequency sounds. Orimpas are generally peaceful creatures, but are known to become very violent when threatened. They live in large groups and spend most of their time foraging for food. Their favorite food is acorns and sunflowers, which they crush on rocks to form a mixed powder that they sprinkle on other foods for flavor.

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