Discover more creatures
#076 Hifinginn
Although the celestial cataclysm was a great catastrophe, it did introduce us to the Hifinginn and their universes—and consequently pushed forward our technology, biology, medicine, and understanding of the cosmos at least a century forward. The Hifinginn body is composed of veons instead of atoms, which is believed to be the reason why they largely ignore our universal rules of physics.
#046 Camp Spirit
Camp spirits only appear in cases where a human body has been burned alive and left alone. It's unclear how they form, but scientists have narrowed it down to something in the bones reacting to long-term exposure to ashes. They were common during the witch trials and often reproduced through a method of indirect induction, wherein they'd intentionally cause mischief that led to suspicions of more witches. Camp spirits are much rarer nowadays, but not entirely extinct. They've evolved to live much longer and learned a system of governance that allows them to induce new generations through coordinated mischief and subterfuge on nearby human towns.
#049 Emollo
Emollo are a race of intelligent grub-like creatures that evolved arms and legs while living in gigantic, underground cities. They stand approximately three centimeteres tall and typically live around eighty years, spending approximately half of that in their long-term school system.
#007 Merm
Merms live in small groups, typically in the deepest reaches of the western oceans. They seem closely related to a potential aquatic fork of human evolution, but scientists haven't yet developed a way to communicate with them.
#106 Sidjif
The sidjif is a large, snakelike creature that is commonly used as a mount for the orcs and goblins of the world. Their massive bodies can grow up to 60 feet in length, and are powerful and muscular enough to support the weight of ten riders. They have four hearts, a large mouth, and several eyes that can be found on their head, neck, and body. They are very trusting and have been known to forge strong bonds with the riders that they are paired with. Their name comes from the sound that they make when they are pleased or hungry, which follows a short, warbling beat.
#131 Phembluf
Phemblufs are large, blue fish that live in the deeper, frozen parts of the northern oceans. Phemblufs average two to three feet long and have a long black, snout with a mouth full of razor-sharp teeth that can drill through ice with ease. Phembluf usually live in packs of 5 to 20, hunting and killing larger fish and aquatic mammals. They also enjoy eating seaweed and underwater plants. A chemical reaction in their blood keeps their skin in a perpetually-frozen state; however, upon death, their skin will melt and release their innards as a thick slime, which is extremely harmful to most aquatic ecosystems.
#104 Ayri
Ayris are large, green worms that live near shallow waters. They can grow to be up to ten feet long and weigh up to four hundred pounds. They have a mouth with a large tongue in the middle of their head, which they use to feed on small fish, crabs and other marine animals. Ayri mobility is extremely limited: they lack any bones and instead rely on a complex network of contracting muscles around their bulbous mass of body fat.
#287 Chillopiar
Chillopiars are aquatic animals that live in the depths of the ocean. They are composed of many small pieces of coral and sponge, which can be detached and reattached by contracting muscles in their bodies. If a chillopiar is injured and loses a piece of itself, it can regenerate it by eating another chillopiar. They are highly social, and they communicate with each other by emitting and receiving different frequencies of light, including some on a spectrum invisible to humans.
#330 Jibbin
Jibbins are interesting tundra-dwelling creatures best known for their rapid growth and shrinking, with their size determined almost entirely by their mood (and most recent meal). Although they generally keep a scarce diet of nuts and berries scavenged from the snow, jibbins that find themselves too excited for too long will grow to an unsustainable size for all but the most fruitful of environments. When hunting jibbins, many locals will intentionally antagonize the creature to induce rapid growth before killing it, resulting in more spoils per kill. When left alone in a calm environment, a jibbin can live up to ten years.
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