Discover more creatures
#058 Forrest
Forrests are ghostly entities that inhabit jungles and forests. They are largely transclucent and intangible, typically only able to affect the world through moving wind. In the foggiest nights, a forrest can be seen with the naked eye. Locals often refer to forrests as the "soul of the forest".
#090 Ekkast
The ekkast is a vicious creature that moves on eight legs but can slither through loose ground like a snake, and often feasts on large mammals. While young ekkasts are small enough to use natural rock structures for protection, the adult ekkasts burrow deep into the earth and make long, winding tunnels for themselves and their large families.
#046 Camp Spirit
Camp spirits only appear in cases where a human body has been burned alive and left alone. It's unclear how they form, but scientists have narrowed it down to something in the bones reacting to long-term exposure to ashes. They were common during the witch trials and often reproduced through a method of indirect induction, wherein they'd intentionally cause mischief that led to suspicions of more witches. Camp spirits are much rarer nowadays, but not entirely extinct. They've evolved to live much longer and learned a system of governance that allows them to induce new generations through coordinated mischief and subterfuge on nearby human towns.
#019 Braggen
Braggens are large, blue birds that are known for their ability to fly extremely fast. They are very difficult to catch and can be found most often in forests following a wildfire. Braggens are extremely intelligent and can communicate with humans through nascent telepathic abilities. They are known to be extremely loyal to their owners, and will often protect them from any threats.
#221 Gormilgrimimrsa
Gormilgrimimrsa are tall, green, and lean creatures that live in the forest. They are extremely agile and can run for half a day on pure adrenaline, but can be very sensitive. To hunt, they use their keen sense of hearing to find prey, then use a mix of sticks and grass to craft weapons. Gormilgrimimrsa are very lonely creatures and will emotionally attach themselves to whoever is paying attention to them, often to their detriment.
#234 Xlidngh
The xlidngh is a small, flying creature that continuously secretes a sweet-smelling pheremone from its third eye, located on its body. This pheromone attracts nearby creatures of all shapes and species in an almost trance-like state, where they will follow nearby xlidnghs wherever they go. While these small creatures often use this ability to lure would-be predators to their death (and score themselves a nice dinner or two), they also seem to frequently lead animals in need to where they should go, whether they're lost, looking for their family, or looking for food/water. It is unknown whether or how xlidnghs communicate, but they generally seem to be friendly and good-natured.
#219 Flailx
Flailx are oddball "fish" that photosynthesize their oxygen from the sun, severely limiting the nautical areas they may call home. However, flailx are extremely adept at holding their breath for long periods of time (sometimes for days!) and will venture into the deep sea to frolick along the seafloor alongside other schools of fish. They will, however, frequently return to the surface for more air and to re-warm their bodies in the sun after spending much time submerged. It is theorized that the flailx are a "reverse-evolution" of land mammals turned nautical, and that ancient flailx had long, spider-like legs.
#172 Krangof
Krangofs are most notable for their pungent odor and high-pitched, loud calls. They are largely-solitary, aggressive scavengers and maim any other animal that they perceive as a threat. Their sharp teeth are formed into a single, solid, serrated blade. Krangofs are the only creature completely impervious to the venomous bite of a poxip, among many other poisons. Krangofs are very smart and sometimes work together in small groups to hunt the animals that they need to survive, although they are untrustworthy and will backstab others to gain more food for themselves after completing the hunt.
#289 Harra
The harra are an ancient race of polymer creatures that were created by the old gods as a punishment for mankind. Harra were meant to be a curse upon humanity, but they have since evolved and are now a beneficial, benevolent species. They are very intelligent and able to communicate with humans through telepathy. They are able to heal most diseases by touch and the most powerful harra are capable of keeping other creatures alive even if they are mortally wounded. They also have a strange affinity for electronics and are able to understand and control any system using radio waves. They can be found all over the world, but the harra believe their true home is in the sky.
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