Discover more creatures
#053 Electrofly
Electroflies are gaseous clusters of friendly, intelligent sublife that often physically get caught in airwave currents or magnetic fields, scattering the cluster in a perpetual cycle of trying to reform the cluster's desired shape and structure, which resembles a large, pearlescent butterfly.
#022 Xianc'onent
Since the beginning of storytelling, sailors have told stories of horrible terrors hiding at the bottom of the oceans. These xianc'onents are said to emit a low vibration that amplifies through water and can be felt, just barely, while aboard larger ships. They usually stick primarily to the ocean floor, often living among sunken ships and wreckage, but male xianc'onents will also ascend to higher elevations during their brief mating seasons.
#106 Sidjif
The sidjif is a large, snakelike creature that is commonly used as a mount for the orcs and goblins of the world. Their massive bodies can grow up to 60 feet in length, and are powerful and muscular enough to support the weight of ten riders. They have four hearts, a large mouth, and several eyes that can be found on their head, neck, and body. They are very trusting and have been known to forge strong bonds with the riders that they are paired with. Their name comes from the sound that they make when they are pleased or hungry, which follows a short, warbling beat.
#099 Sneacock
Once upon a time, a snake and a peacock found a way to produce an offspring. That offspring's intimidating colors and wholly evil nature quickly made it the dominant species of its island, where it reproduced and overpopulated for centuries before a merchant's ship brought the predator to the mainland. The island is now known as Sneacock Island and it is strictly forbidden lest another devastating sneacock outbreak occur again.
#052 D'Geft
D'geft are stone elementals that pass freely through mountains and stone, living solitary lives. Catching a d'geft binds his will to yours, enabling the binding one to control that d'geft's powers as if they were your own. When d'geft die, their souls weigh heavily on shifting tectonic plates that cause earthquakes and century-long ruptures that ultimately form a new mountain over time, which serves as an incubator for a new d'geft to eventually form within.
#374 Panileaf
A rare incubating leaf. When hatched, it's roots suck up all the nutrients in the soil and destroys the plants around it. These plants hatch a hundred years after they are taken out of their mother plant. The size of the leaves depends on how far it is from its mother plant when it hatches. The closer to its mother plants, the larger the leaves. The roots of the panileaf can be used as medicine for malnutrition as well as a drug. The leaves have no purpose other than helping to reproduce. The panileaf can be eaten by animals that have a stone stomach.
#213 Midenikó
Midenikó are an ancient race of extradimensional shadow creatures that are capable of tunneling through time, space, and æther. Because they have so much time and space to play in, the odds of any one person seeing a midenikó in their lifetime are astronomical, yet the vast majority of the Greats throughout history have all claimed to have seen one.
#332 Miliorker
Miliorkers are small, flying creatures that live in extremely large groups and reproduce quickly. They are very social and will often share food and resources with their friends and also fight with enemies within their colony. Large miliorker populations will often convert entire trees into a nest, eventually killing the tree and resulting in a population split between miliorkers that stay behind and miliorkers that look to make a new nest. They are very curious and will often fly around to investigate things they find interesting, first buzzing from afar to build numbers and then swarming in when they have the numbers to feel safe.
#366 Hastdre
In the furthest reaches of the coldest tundras where visibility reaches near-zero with even your hand right in front of your face, the mechabionic hastdre dominate the area with metallic skin and no need to eat. These hastdre are able to sustain themselves with solar energy, absorbing sunlight through their fiber-optic mane and converting it into energy. Even when intense blizzards block out the sun for days or weeks at a time, hastre will enter a low-energy hibernation mode until their power source is accessible again. Hastdre are highly intelligent creatures, able to communicate with each other through electronic signals and even able to hack into electronic systems or each other. They are fiercely territorial, protecting their territory with advanced weapons systems built into their bodies. They are also known to be quite aggressive, attacking any intruders on sight. Despite their metallic exterior, hastdre are not immune to injury and must occasionally repair themselves. They have the ability to regenerate lost limbs and repair damaged areas by consuming metal and other materials to rebuild their bodies. While the hastdre are primarily solitary creatures, they do form small groups or "packs" during mating season. These groups can consist of up to 10 individuals, and the dominant hastdre will be in charge of defending the territory and leading the pack. The mating process for hastdre is quite elaborate, involving elaborate courtship rituals and displays of strength and intelligence.
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