Discover more creatures

#058 Forrest

Forrests are ghostly entities that inhabit jungles and forests. They are largely transclucent and intangible, typically only able to affect the world through moving wind. In the foggiest nights, a forrest can be seen with the naked eye. Locals often refer to forrests as the "soul of the forest".

#370 D'eggio

This fearsome matriarch stalks egg-laying creatures in swamps and wetlands until it finds the perfect time to strike, then takes over their prey's egg-laden nest as if it were their own. D'eggios will lay on top of eggs for days or weeks at a time while tendril-like spikes on their underside piece each egg with microscopic holes and inject their own DNA directly into the egg, resulting in abominable mutant creatures that are more like d'eggios than their original species, although both parts often show through. Although most d'eggio offspring don't live long enough to reproduce, some variants can completely take over an entire biome with the right genetics.

#130 Sylveph

Sylvephs are loud, obnoxious sheep with fine, silk fur. Farmers despise their constant bleeting and the incredible mess they make in the field. Although they slowly produce silver thread, their spoils must be thoroughly washed and disinfected to prepare them for use. Sylvephs prefer to eat mushrooms and rotting biomass.

#123 Fenglokam

Fenglokam are stout snake-like creatures with strong limbs, broad feet and a thick tail. They are very hardy animals that can live in virtually any environment or climate and emanate cold from their body rather than heat. Their diet consists mainly of roots, grubs, worms and small insects. They are also known for their loud mating calls that can be heard for miles, which continually screetch at the resonant frequency of packed sand.

#372 Alalalalamba

The fearsome alalalalamba has a louder bark than bite, although it can do neither as a toothless mollusk at the bottom of the ocean. Alalalalambas use their immense size to intimidate would-be predators and scare prey into a paralytic submission. These creatures reproduce quickly with live births of up to twelve alalalalambas at a time, yet rarely live very long due to their lack of real defenses when pressed by unintimidated predators.

#214 Ithant

Ithants are huge, crab-like creatures that can be found in the forests. The sound of their heavy footsteps is sometimes mistaken for the sound of falling trees. Ithants have six legs and are very quiet, only making loud noises when walking. Ithants are capable of running extremely long distances in a short amount of time due to their long legs, but they don't have the endurance to run for very long.

#158 Taia

The taia is an ancient creature that has a history on this world that started long before humans. The taia appears visually as a hovering being of luminescent shadows that uproots entire trees in the vicinity to weightlessly orbit around it. As the taia continues on its eternal trek around the globe, it gently replants each tree in an ever-changing trail behind it. It is said that most trees spend about a thousand years per spot (referred to as a "tree lifetime") thanks to the taia's influence. Not much else is known about the taia or its powers.

#165 Shaleel

The shaleel is a large, multi-colored reptile that inhabits the swamps and wetlands of Oorzh. Being mostly aquatic, the shaleel usually only comes to land when it is voluntarily wanting to shed its skin. Shaleels have a long, constantly-tapping tail that produces an electrical current that they use to incapacitate fish while hunting. When a predator or a new potential mate approaches, the shaleel will raise its tail high above its head and then slam it down; if the creature is a potential mate, the electrical current will cause an explosion of green sparkles that attracts the mate. If the creature is a predator, the explosion will usually ward it off.

#282 Barrok

Barrok demons are found near the ruins of ancient temples. They are mischievous creatures that use their powerful legs to jump incredible distances. They are curious creatures, and will often break into houses to investigate, often rearranging furniture and leaving behind tiny trinkets.

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