Discover more creatures
#070 Cycti
Cycti are an artificial race created by infusing gorilla DNA in a spliced cactus-bramble plant that evolved sentience and intelligence only a year after inception. Now, they roam the deserts with armies of sub-humans blindly following their vast intelligence, strength, and survival skills. Their name is naturally pronounced with unnatural vocal sounds, but humans typically call them "kicks".
#043 Volcrano
Every volcano has at least one volcrano maintaining it. They do their best to keep out of sight but volcranos are bulky and slow. Volcanos as a species have been fate-bound to feed the volcanic lava until the end of time in order to keep it from seeking food outside of the volcano. It's the instinct they have immediately upon birth and it's the instinct they'll still be mindlessly striving for upon their inevitable death.
#052 D'Geft
D'geft are stone elementals that pass freely through mountains and stone, living solitary lives. Catching a d'geft binds his will to yours, enabling the binding one to control that d'geft's powers as if they were your own. When d'geft die, their souls weigh heavily on shifting tectonic plates that cause earthquakes and century-long ruptures that ultimately form a new mountain over time, which serves as an incubator for a new d'geft to eventually form within.
#017 Dust Angel
The dust angel is a common critter in arable desert areas. Nutrients from their saliva propagates through plants into the soil, improving yield for all plants in the vicinity. They're extremely rare and expensive, but the richest farming organizations seem to have a limitless supply to use.
#246 Syphunn
The syphunn is an ancient shadow creature only visible on moon-less nights. These dark mammals are covered in greasy, black fur and have a long snout they use for eating. Syphunn are capable of moving incredibly quickly while remaining entirely silent aside from their raspy breathing. Although syphunns are typically spotted alone, these creatures often live and migrate within large familial units, often spanning dozens of generations.
#185 Vuewex
Vuewex are a parasitic skin mite that measure a little under 1 nanometer in width and height. These small critters passively absorb kinetic energy from their host through a reversed osmosis process that looks similar to feeding. A vuewex infection is difficult to to treat due to their small size, but typically clears itself up within a week or two due to their short lifespan and inability to reproduce in most dermal environments. Vuewex are common on islands, where the humidity makes it easier for them to jump from particle to particle in the air towards their next host. Symptoms of a vuewex outbreak include rash, fatigue, and itching.
#308 Nishiki
The nishiki is a large, intelligent and naturally magical creature that stands far above most other plainswalkers. They are usually found in large herds in the northern and southern tundras of the planet, where their thick hide keeps them impervious to freezing temperatures. Although nishikis have immense magical powers, they are not able to cast spells like their smaller cousin, the nashaka. Instead, their magical powers manifest physically in the form of a gigantic horn that grows out of their forehead. Depending on the individual nishiki and their mood, touching the horn can heal wounds and cure disease, or create fire and lightning.
#341 Karystel
Karystels are noted for their beauty, grace, and quickness. Their long, lithe bodies move like eels, and they have scales in shades of iridescent purple, blue, and green. They are very popular in the arts, both among dancers and musicians. Baby karystels look like tadpoles, but significantly grow in size over a maturation period of two years. It is not understood why some karystels develop human-like hands and some develop large tentacles for arms.
#180 Scordul
Scorduls are large, slow-moving amorphous blobs of flesh and bone that live in the forest. They are nocturnal and will often hide in caves or behind rocks, waiting for prey to come close. They can also camouflage themselves by changing their shape through a complicated bone-reconfiguration process or by coating themselves with a thin membrane of clear mucus that reflects light and smell. They are highly poisonous and will often lay in wait for days or weeks for the perfect time to strike their prey. A scordul bite is extremely painful, and anyone unfortunate enough to survive an encounter will likely lose at least the limb in which the bite occurred, but maybe more.
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