Discover more creatures
#030 Urryn-ast
Urryn-ast are always on the hunt for humans on the verge of death and will track their prey for days at a time. They consume deceased bodies whole and, in doing so, memorize a sequence of the consumed DNA as a part of their complex digestive process. After their feast, Urryn-ast will often shapeshift into the consumed creature and retrace their path back to others, hoping to get closer to their next meal.
#035 Desert Decot
The desert variation is a little rarer than the common decot and typically lives in isolation in abandoned structures in the desert. Its long hair is actually paper-thin and provides shielding against the sun and sandstorms without much added warmth. They use their large claws to dice cacti into around a week's worth of meals per cactus and use their long hair to tie each piece to their body until it's eaten.
#130 Sylveph
Sylvephs are loud, obnoxious sheep with fine, silk fur. Farmers despise their constant bleeting and the incredible mess they make in the field. Although they slowly produce silver thread, their spoils must be thoroughly washed and disinfected to prepare them for use. Sylvephs prefer to eat mushrooms and rotting biomass.
#087 Red-eyed Deepsquid
It's a rare occurrence for a red-eyed deepsquid to wash ashore, but certain coasts make a habit of it more often than others. It is unclear how the beached deepsquids we've seen have died, nor is it clear where in the deep oceans they call home. Deep-sea explorers have found no signs of them in any expedition and their origins and behaviors remain largely a mystery.
#052 D'Geft
D'geft are stone elementals that pass freely through mountains and stone, living solitary lives. Catching a d'geft binds his will to yours, enabling the binding one to control that d'geft's powers as if they were your own. When d'geft die, their souls weigh heavily on shifting tectonic plates that cause earthquakes and century-long ruptures that ultimately form a new mountain over time, which serves as an incubator for a new d'geft to eventually form within.
#211 Dromlek
Dromleks are intelligent, flightless birds that originate from a far-off galaxy where gravitational directionality frequently changes, and dromleks therefore evolved omni-directional legs to compensate for sudden directional shifts. They are able to form complex sentences, but their voices are so muffled by their many feet that they are rarely able to communicate with other animals, including other dromleks. In their free time, they enjoy making muffled music with their mouths, observing the omnidirectional growth of trees native to their planet, and going on long, difficult walks.
#218 Sihzzh
A sihzzh is an aquatic creature with a variety of strange habits related to constantly shedding its hardened skin. They usually live in large lakes or in the briny depths of the ocean, where they prowl the water in an almost never-ending search for food. Sihzzh are not social creatures and will easily fight to the death over a single fish. Luckily, even when a sihzzh is hurt, it can heal quickly by exposing its wounds to the sun; after a few hours, all injuries will be completely mended, and the sihzzh will go back to hunting.
#253 Mawtok
Mawtokes are highly territorial creatures that lurk in the oceans of the world. They are only visible when they are swimming in sunlight and can remain motionless underwater for days at a time. If they decide to attack, they will rise out of the water and dig their powerful tentacles into the ground to move, and they will drag themselves and their prey back into the ocean, even if the mawtok is several miles from the shore. Mawtokes can store a large amount of water inside a specialized sac in their abdomen that lets them breathe for up to six hours while on land.
#332 Miliorker
Miliorkers are small, flying creatures that live in extremely large groups and reproduce quickly. They are very social and will often share food and resources with their friends and also fight with enemies within their colony. Large miliorker populations will often convert entire trees into a nest, eventually killing the tree and resulting in a population split between miliorkers that stay behind and miliorkers that look to make a new nest. They are very curious and will often fly around to investigate things they find interesting, first buzzing from afar to build numbers and then swarming in when they have the numbers to feel safe.
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