Discover more creatures
#170 Hevvet
Hevvets are intelligent, house-sized horse-like creatures that frequent the snowy tundras and far north. Hevvets were historically unfriendly creatures—aggressively attacking anyone near their homogenous cities—until a large war broke out in the region that divided up the land among the victors. Nowadays, most hevvets have integrated into human societies and the few historically-hevvet cities left might as well be human societies now, given that hevvets account for less than 1% of the population in even the densest city. It is said that there are groups of traditional hevvets still living in caves and the wilderness, scheming and plotting a golden new age for their dying race. There are rumors that a single purely-hevvet town still exists somewhere called the "Warden".
#111 Quernug
The quernug is a strange creature that resembles a sheep. They stand about 2ft tall and are covered in purple, matted wool, have a frog-like mouth, and have two horns on the sides of their head. Quernugs make a strange barking sound and will hop around, blindly following humans and other creatures. They are generally harmless, but may sometimes bite their companions, resulting in serious wounds, infection, and prolonged illness. Quernugs reproduce by spitting up eggs in a nest of mud and rotting leaves.
#106 Sidjif
The sidjif is a large, snakelike creature that is commonly used as a mount for the orcs and goblins of the world. Their massive bodies can grow up to 60 feet in length, and are powerful and muscular enough to support the weight of ten riders. They have four hearts, a large mouth, and several eyes that can be found on their head, neck, and body. They are very trusting and have been known to forge strong bonds with the riders that they are paired with. Their name comes from the sound that they make when they are pleased or hungry, which follows a short, warbling beat.
#140 Fydern
The fydern is a green creature roughly the size of a human fingernail. It has twelve short legs and two wiggling antennae, which it uses to catch microscopic bugs. Its body is covered in a thick, greasy layer of skin and fat. If a fydern is taken out of water, its legs will fold in, its antennae will become rigid, and it will quickly become a rock and die. Solid fydern are sometimes polished and sold as gemstones to those who don't know better, as they don't begin to stink until months after dying.
#159 Elephant Turtles
Elephant turtles are the aft-named cross-breed between the ancient African elephant and the gorgola turtle. Rather than growing a shell, elephant turtles take on more of a blob shape, covered in thick, unbreakable scales that resemble elephant skin. Elephant turtles are often bred in smaller villages for their high meat ratio and sturdy scales.
#194 Grock
Grocks are massive, floating creatures with huge gas pockets in their bodies. They can be found in just about every habitat, but especially in forests and swamps, where they spend their days floating and eating and whistling. As they eat more and more, their bodies will continue to grow so that they can float higher and higher. However, their stomachs are quite weak and delicate, which is why a grock will never get too close to sharp objects. Grock splatter is a well-known nuisance to anyone that frequents their habitats.
#278 Arang'raco
The arang'raco is a large lizard native to the deepest jungles. They are known for their vibrant and colorful scales and the immense sharpness of their front teeth. The arang'raco typically uses its teeth for display and for breaking through tough fruits, but it can also use them for fighting. They typically have a calm and gentle nature, but if they feel threatened by a hostile creature, they will use their powerful legs to leap toward their enemy. An arang'raco bite is usually enough to instantly subdue most predators.
#359 Nadraghb
The nadraghb are extradimensional beings that physically resemble earthly raccoons in appearance, but that's where their similarities to any creatures on this planet end. Nadraghb seem to freely manipulate spacetime, allowing them to move at superluminal speeds, fly, or phase through matter on another plane. Nadraghb have a complex social structure, valuing community, cooperation, and self-improvement. They have a strong sense of family, often living in large groups with close-knit bonds. Their society is ruled by a council of elders, chosen for their omniscience and experience, who assign quests to those in lower castes and mentor the young. Although nadraghb seem incapable of speaking or understanding human languages, they do seem to have a sense of humor; when visiting our world, they often fashion clothes to look like ninjas, bandits, or cowboys. These creatures are capable of using literally any object as a weapon and will always fight their way out of any sticky situation. Despite their advanced abilities, however, the nadraghb are largely peaceful creatures, often preferring to spend their time studying the quantum plane or watching cartoons.
#367 Skalve
The skalve is a creature shrouded in legend and mystery, revered by many as a deity in the desert yet hated by others less favored. Its powerful and majestic presence is said to radiate a divine energy, and its sharp senses and unparalleled tracking abilities have led some to believe that it has a connection to the spiritual world. Skalves have a rough, sandy coat that helps them blend in with the desert and protects them from the harsh desert sun. A skalve's powerful legs allow it to traverse the dunes with ease, and its sharp claws enable it to dig for underground sources of water and food. Despite its rugged appearance, the skalve is actually quite intelligent and has been known to form close bonds with its human companions and their descendants. They are highly loyal and protective, making them valuable assets to any who respect the desert. A skalve's diet consists primarily of small rodents and lizards, but they are also known to scavenge for scraps and other sources of nourishment. They are able to go for long periods of time without water, thanks to their ability to extract moisture from the plants and insects they consume. This water is stored in bulbous sacs on the skalve's neck. In addition to their practical uses, skalves are also prized for their beauty. Their sandy coats shimmer in the sunlight, and their bright, expressive eyes seem to glow with a mysterious inner light. It is no wonder that the skalve has become such a religious figure in many desert communities.
Popular Stories
-
A Dance as Old as Stone by Anonymous user #144
Beneath the craggy, frost-kissed peaks, where mountain airs do blow, The d'geft dwell, a solitude, in realms of stone and snow. Not as we, their lives they lead, in hollow halls of stone, Passing...
- 274 words
- ♥ 4 kudos
-
O Boolics by Muse
The boolics crawl in circles through the grass, Their lives so simple, so free from class. But in the night, they dream of more, A perfect life within their shell; a world to explore. But when t...
- 121 words
- ♥ 3 kudos
-
Ode to Dirbs by Muse
The dirb wanders fields of green With legs so thin, they're not easily seen They search for seeds and scraps to eat A diet that is mostly sweet Though fragile, their legs will mend From every bu...
- 85 words
- ♥ 1 kudo
-
Shadow of an Unknown Past Preview by Jessica
CHAPTER ONE OMENS Mariea Mariea didn’t know where she was—everything was unfamiliar, and she couldn’t remember how she had ended up there. All she knew was that it was too dark to see, and th...
- 3,983 words
- ♥ 2 kudos
-
/that/ time of year by MJ
"Is everything in the car?" My dad calls from the front door. His glasses are low on his nose, making the bags under his eyes look even larger. He's wearing a burnt orange vest over a black t-shirt...
- 582 words
- ♥ 7 kudos
-
The Rogue's Steel-Chapter I by T
"Get back here Mavros!" Helios dodged a merchant and his cart. He huffed, as he glanced toward which direction he could go. He bolted towards an alleyway, skidding on the dirty cobblestone. "Maybe ...
- 3,044 words
- ♥ 6 kudos